Mobs. Make minecraft more awesome.
Mobs are living, moving game entities. Generally, mobs are affected by the environment in the same ways as the player: they are subject to physics, and they can be hurt by almost all the same things that harm the player: Catching on fire, falling, drowning or suffocating, and of course being attacked with weapons. However, some types have individual resistances or immunities: For example, nether mobs are immune to fire, several mobs do not take fall damage, and some have a natural armor rating that protects them against attacks. Mobs can ride minecarts, which is a possible way to move them around for special purposes. When mobs are killed, they drop items which may be useful resources. Mobs come to exist by spawning in various ways. Players can spawn most mobs using spawn eggs in creative mode. Most mobs are aware of players within 16 blocks of them, but some can see further. The term mob is short for mobile and has been used as a general term referring to any moving entities in games since the first MUDs (Multi-User Dimension) began.
Passive mobs will never attack the player. The farm animals; chickens, cows, horses, pigs, sheep, and ocelots, spawn with the landscape, but occasionally spawn on well-lit grass, and can be bred by the player. Mooshrooms spawn and act similarly to cows, but only spawn in mushroom island biomes. Ocelots only spawn in jungle biomes. Squids need water to spawn in, while bats spawn in darkness similarly to the hostile mobs. Villagers spawn with their village, but only breed on their own initiative when their village population is too low.
Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies. The zombie pigman is hostile only in the Pocket Edition.
Hostile Mobs: Note that spiders and cave spiders will spawn hostile due to the fact they spawn in light levels of 7 or below, but are actually neutral mobs, as they are neutral in light levels of 12 or higher, unless hit.
hostile mobs will attack the player when in range, each with their own abilities.
Zombies, creepers, skeletons, and spider jockeys require a light level of 7 or less to naturally spawn.
Blazes and silverfish require a light level of 11 or less to naturally spawn.
Ghasts and magma cubes can naturally spawn at any light level.
Hostile mobs do not spawn on peaceful difficulty, and will instantly despawn once switched to peaceful.
In Creative Mode, hostile mobs act like passive mobs.
Spiders from Spider Jockeys will also not be hostile if they are in light levels of 12 or higher, unless hit.
Utility mobs are created by and serve the player. Utility mobs will not hurt the player who created them. However, a naturally spawned Iron Golem can be provoked by attacking the golem, or by attacking nearby villagers. If a player repeatedly attacks villagers, all of that village's golems can become hostile to that player.
Boss mobs have more complicated attack patterns and movements. Bosses are meant as end game mobs with their high attack strength and health. When killed, they also drop end game items which can not be obtained in any other way.
Passive mobs will never attack the player. The farm animals; chickens, cows, horses, pigs, sheep, and ocelots, spawn with the landscape, but occasionally spawn on well-lit grass, and can be bred by the player. Mooshrooms spawn and act similarly to cows, but only spawn in mushroom island biomes. Ocelots only spawn in jungle biomes. Squids need water to spawn in, while bats spawn in darkness similarly to the hostile mobs. Villagers spawn with their village, but only breed on their own initiative when their village population is too low.
Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies. The zombie pigman is hostile only in the Pocket Edition.
Hostile Mobs: Note that spiders and cave spiders will spawn hostile due to the fact they spawn in light levels of 7 or below, but are actually neutral mobs, as they are neutral in light levels of 12 or higher, unless hit.
hostile mobs will attack the player when in range, each with their own abilities.
Zombies, creepers, skeletons, and spider jockeys require a light level of 7 or less to naturally spawn.
Blazes and silverfish require a light level of 11 or less to naturally spawn.
Ghasts and magma cubes can naturally spawn at any light level.
Hostile mobs do not spawn on peaceful difficulty, and will instantly despawn once switched to peaceful.
In Creative Mode, hostile mobs act like passive mobs.
Spiders from Spider Jockeys will also not be hostile if they are in light levels of 12 or higher, unless hit.
Utility mobs are created by and serve the player. Utility mobs will not hurt the player who created them. However, a naturally spawned Iron Golem can be provoked by attacking the golem, or by attacking nearby villagers. If a player repeatedly attacks villagers, all of that village's golems can become hostile to that player.
Boss mobs have more complicated attack patterns and movements. Bosses are meant as end game mobs with their high attack strength and health. When killed, they also drop end game items which can not be obtained in any other way.
Shown below are the boss mobs. First is EnderDragon and second is the Wither.